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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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43 changed files with 411 additions and 245 deletions
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@ -69,6 +69,7 @@ class OS {
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// so we can retrieve the rendering drivers available
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int _display_driver_id = -1;
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String _current_rendering_driver_name;
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String _current_rendering_method;
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protected:
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void _set_logger(CompositeLogger *p_logger);
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@ -98,6 +99,8 @@ protected:
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virtual void initialize_joypads() = 0;
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void set_current_rendering_driver_name(String p_driver_name) { _current_rendering_driver_name = p_driver_name; }
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void set_current_rendering_method(String p_name) { _current_rendering_method = p_name; }
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void set_display_driver_id(int p_display_driver_id) { _display_driver_id = p_display_driver_id; }
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virtual void set_main_loop(MainLoop *p_main_loop) = 0;
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@ -116,6 +119,8 @@ public:
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static OS *get_singleton();
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String get_current_rendering_driver_name() const { return _current_rendering_driver_name; }
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String get_current_rendering_method() const { return _current_rendering_method; }
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int get_display_driver_id() const { return _display_driver_id; }
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void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, Logger::ErrorType p_type = Logger::ERR_ERROR);
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