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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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43 changed files with 411 additions and 245 deletions
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@ -307,13 +307,7 @@ void EditorExportPlatformWeb::get_preset_features(const Ref<EditorExportPreset>
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}
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if (p_preset->get("vram_texture_compression/for_mobile")) {
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String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
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if (driver == "opengl3") {
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r_features->push_back("etc");
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} else if (driver == "vulkan") {
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// FIXME: Review if this is correct.
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r_features->push_back("etc2");
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}
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r_features->push_back("etc2");
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}
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r_features->push_back("wasm32");
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}
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