Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).

This commit is contained in:
clayjohn 2022-09-07 17:44:36 -07:00
parent c2babb6558
commit 4a1c7de57c
43 changed files with 411 additions and 245 deletions

View file

@ -46,4 +46,4 @@ RendererCompositor *RenderingServerGlobals::rasterizer = nullptr;
RendererCanvasCull *RenderingServerGlobals::canvas = nullptr;
RendererViewport *RenderingServerGlobals::viewport = nullptr;
RendererScene *RenderingServerGlobals::scene = nullptr;
RenderingMethod *RenderingServerGlobals::scene = nullptr;