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-Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer -Added missing emit_changed whe modifying keys to Animation -Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references -Changed AnimationEditor to update the current track when keys are edited -Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated) -Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
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12 changed files with 68 additions and 30 deletions
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@ -288,12 +288,17 @@ Node *ArrayPropertyEdit::get_node() {
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return Object::cast_to<Node>(ObjectDB::get_instance(obj));
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}
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bool ArrayPropertyEdit::_dont_undo_redo() {
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return true;
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}
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void ArrayPropertyEdit::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_size"), &ArrayPropertyEdit::_set_size);
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ClassDB::bind_method(D_METHOD("_set_value"), &ArrayPropertyEdit::_set_value);
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ClassDB::bind_method(D_METHOD("_notif_change"), &ArrayPropertyEdit::_notif_change);
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ClassDB::bind_method(D_METHOD("_notif_changev"), &ArrayPropertyEdit::_notif_changev);
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ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &ArrayPropertyEdit::_dont_undo_redo);
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}
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ArrayPropertyEdit::ArrayPropertyEdit() {
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