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[HTML5] EditorRunNative works with GDNative.
This "breaks" our loading bar logic (libraries are not counted). Fixing it is non trivial and probably deserves investigating a different strategy.
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4d1ebaad0f
commit
4ad95cc039
6 changed files with 65 additions and 19 deletions
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@ -1 +1 @@
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Module['dynamicLibraries'] = [Module['thisProgram'] + '.side.wasm'];
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Module['dynamicLibraries'] = [Module['thisProgram'] + '.side.wasm'].concat(Module['dynamicLibraries'] ? Module['dynamicLibraries'] : []);
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@ -34,6 +34,7 @@ const Engine = (function () {
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this.onExecute = null;
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this.onExit = null;
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this.persistentPaths = ['/userfs'];
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this.gdnativeLibs = [];
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}
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Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
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@ -61,6 +62,7 @@ const Engine = (function () {
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// Emscripten configuration.
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config['thisProgram'] = me.executableName;
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config['noExitRuntime'] = true;
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config['dynamicLibraries'] = me.gdnativeLibs;
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Godot(config).then(function (module) {
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module['initFS'](me.persistentPaths).then(function (fs_err) {
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me.rtenv = module;
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@ -249,6 +251,10 @@ const Engine = (function () {
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this.persistentPaths = persistentPaths;
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};
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Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) {
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this.gdnativeLibs = gdnativeLibs;
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};
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Engine.prototype.requestQuit = function () {
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if (this.rtenv) {
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this.rtenv['request_quit']();
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@ -277,6 +283,7 @@ const Engine = (function () {
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Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
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Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
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Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
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Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries;
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Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
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return Engine;
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}());
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