Rename RenderingServer global shader uniform methods to be more explicit

The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
This commit is contained in:
Hugo Locurcio 2022-04-03 18:56:43 +02:00
parent 2e05cc3314
commit 4b42379c8f
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
45 changed files with 532 additions and 532 deletions

View file

@ -1031,7 +1031,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 9;
u.append_id(RendererRD::MaterialStorage::get_singleton()->global_variables_get_storage_buffer());
u.append_id(RendererRD::MaterialStorage::get_singleton()->global_shader_uniforms_get_storage_buffer());
uniforms.push_back(u);
}
@ -2469,7 +2469,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
actions.base_varying_index = 4;
actions.global_buffer_array_variable = "global_variables.data";
actions.global_buffer_array_variable = "global_shader_uniforms.data";
shader.compiler.initialize(actions);
}