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	Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
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					 45 changed files with 532 additions and 532 deletions
				
			
		|  | @ -8277,7 +8277,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f | |||
| 				if (is_uniform) { | ||||
| 					if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor.
 | ||||
| 						//validate global uniform
 | ||||
| 						DataType gvtype = global_var_get_type_func(name); | ||||
| 						DataType gvtype = global_shader_uniform_get_type_func(name); | ||||
| 						if (gvtype == TYPE_MAX) { | ||||
| 							_set_error(vformat(RTR("Global uniform '%s' does not exist. Create it in Project Settings."), String(name))); | ||||
| 							return ERR_PARSE_ERROR; | ||||
|  | @ -9652,7 +9652,7 @@ Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_i | |||
| 	is_shader_inc = p_info.is_include; | ||||
| 
 | ||||
| 	code = p_code; | ||||
| 	global_var_get_type_func = p_info.global_variable_type_func; | ||||
| 	global_shader_uniform_get_type_func = p_info.global_shader_uniform_type_func; | ||||
| 
 | ||||
| 	varying_function_names = p_info.varying_function_names; | ||||
| 
 | ||||
|  | @ -9681,7 +9681,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ | |||
| 	varying_function_names = p_info.varying_function_names; | ||||
| 
 | ||||
| 	nodes = nullptr; | ||||
| 	global_var_get_type_func = p_info.global_variable_type_func; | ||||
| 	global_shader_uniform_get_type_func = p_info.global_shader_uniform_type_func; | ||||
| 
 | ||||
| 	shader = alloc_node<ShaderNode>(); | ||||
| 	_parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types); | ||||
|  |  | |||
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	 Hugo Locurcio
						Hugo Locurcio