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Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
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45 changed files with 532 additions and 532 deletions
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@ -1410,7 +1410,7 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
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}
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#endif
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int RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
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int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShaderUniformType p_type) {
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switch (p_type) {
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case RS::GLOBAL_VAR_TYPE_BOOL:
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return ShaderLanguage::TYPE_BOOL;
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@ -2690,15 +2690,15 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
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BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
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/* GLOBAL VARIABLES */
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/* GLOBAL SHADER UNIFORMS */
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ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
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ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove);
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ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list);
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ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set);
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ClassDB::bind_method(D_METHOD("global_variable_set_override", "name", "value"), &RenderingServer::global_variable_set_override);
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ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get);
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ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type);
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ClassDB::bind_method(D_METHOD("global_shader_uniform_add", "name", "type", "default_value"), &RenderingServer::global_shader_uniform_add);
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ClassDB::bind_method(D_METHOD("global_shader_uniform_remove", "name"), &RenderingServer::global_shader_uniform_remove);
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ClassDB::bind_method(D_METHOD("global_shader_uniform_get_list"), &RenderingServer::global_shader_uniform_get_list);
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ClassDB::bind_method(D_METHOD("global_shader_uniform_set", "name", "value"), &RenderingServer::global_shader_uniform_set);
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ClassDB::bind_method(D_METHOD("global_shader_uniform_set_override", "name", "value"), &RenderingServer::global_shader_uniform_set_override);
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ClassDB::bind_method(D_METHOD("global_shader_uniform_get", "name"), &RenderingServer::global_shader_uniform_get);
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ClassDB::bind_method(D_METHOD("global_shader_uniform_get_type", "name"), &RenderingServer::global_shader_uniform_get_type);
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BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
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BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
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