Rename RenderingServer global shader uniform methods to be more explicit

The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
This commit is contained in:
Hugo Locurcio 2022-04-03 18:56:43 +02:00
parent 2e05cc3314
commit 4b42379c8f
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
45 changed files with 532 additions and 532 deletions

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@ -1410,7 +1410,7 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
}
#endif
int RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShaderUniformType p_type) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL:
return ShaderLanguage::TYPE_BOOL;
@ -2690,15 +2690,15 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
/* GLOBAL VARIABLES */
/* GLOBAL SHADER UNIFORMS */
ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove);
ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list);
ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set);
ClassDB::bind_method(D_METHOD("global_variable_set_override", "name", "value"), &RenderingServer::global_variable_set_override);
ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get);
ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type);
ClassDB::bind_method(D_METHOD("global_shader_uniform_add", "name", "type", "default_value"), &RenderingServer::global_shader_uniform_add);
ClassDB::bind_method(D_METHOD("global_shader_uniform_remove", "name"), &RenderingServer::global_shader_uniform_remove);
ClassDB::bind_method(D_METHOD("global_shader_uniform_get_list"), &RenderingServer::global_shader_uniform_get_list);
ClassDB::bind_method(D_METHOD("global_shader_uniform_set", "name", "value"), &RenderingServer::global_shader_uniform_set);
ClassDB::bind_method(D_METHOD("global_shader_uniform_set_override", "name", "value"), &RenderingServer::global_shader_uniform_set_override);
ClassDB::bind_method(D_METHOD("global_shader_uniform_get", "name"), &RenderingServer::global_shader_uniform_get);
ClassDB::bind_method(D_METHOD("global_shader_uniform_get_type", "name"), &RenderingServer::global_shader_uniform_get_type);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);