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Added Shortcut tooltip to Editor Main Screen Plugins
Co-Authored-By: Kushagra <53115703+kushagra10025@users.noreply.github.com>
This commit is contained in:
parent
5f12ada7a4
commit
4bb188f85f
2 changed files with 21 additions and 16 deletions
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@ -263,6 +263,11 @@ void EditorMainScreen::add_main_plugin(EditorPlugin *p_editor) {
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tb->set_name(p_editor->get_plugin_name());
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tb->set_text(p_editor->get_plugin_name());
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Ref<Shortcut> shortcut = EditorSettings::get_singleton()->get_shortcut("editor/editor_" + p_editor->get_plugin_name().to_lower());
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if (shortcut.is_valid()) {
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tb->set_shortcut(shortcut);
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}
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Ref<Texture2D> icon = p_editor->get_plugin_icon();
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if (icon.is_null() && has_theme_icon(p_editor->get_plugin_name(), EditorStringName(EditorIcons))) {
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icon = get_editor_theme_icon(p_editor->get_plugin_name());
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@ -8651,6 +8651,22 @@ EditorNode::EditorNode() {
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}
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help_menu->add_icon_shortcut(get_editor_theme_native_menu_icon(SNAME("Heart"), global_menu, dark_mode), ED_SHORTCUT_AND_COMMAND("editor/support_development", TTRC("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT);
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// Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
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ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTRC("Open 2D Workspace"), KeyModifierMask::CTRL | Key::F1);
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ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTRC("Open 3D Workspace"), KeyModifierMask::CTRL | Key::F2);
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ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTRC("Open Script Editor"), KeyModifierMask::CTRL | Key::F3);
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ED_SHORTCUT_AND_COMMAND("editor/editor_game", TTRC("Open Game View"), KeyModifierMask::CTRL | Key::F4);
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ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTRC("Open Asset Library"), KeyModifierMask::CTRL | Key::F5);
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ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_1);
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ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_2);
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ED_SHORTCUT_OVERRIDE("editor/editor_script", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_3);
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ED_SHORTCUT_OVERRIDE("editor/editor_game", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_4);
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ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_5);
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ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTRC("Open the next Editor"));
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ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTRC("Open the previous Editor"));
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// Spacer to center 2D / 3D / Script buttons.
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right_spacer = memnew(Control);
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right_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS);
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@ -9159,22 +9175,6 @@ EditorNode::EditorNode() {
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ResourceSaver::set_save_callback(_resource_saved);
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ResourceLoader::set_load_callback(_resource_loaded);
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// Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
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ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTRC("Open 2D Editor"), KeyModifierMask::CTRL | Key::F1);
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ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTRC("Open 3D Editor"), KeyModifierMask::CTRL | Key::F2);
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ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTRC("Open Script Editor"), KeyModifierMask::CTRL | Key::F3);
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ED_SHORTCUT_AND_COMMAND("editor/editor_game", TTRC("Open Game View"), KeyModifierMask::CTRL | Key::F4);
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ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTRC("Open Asset Library"), KeyModifierMask::CTRL | Key::F5);
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ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_1);
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ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_2);
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ED_SHORTCUT_OVERRIDE("editor/editor_script", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_3);
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ED_SHORTCUT_OVERRIDE("editor/editor_game", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_4);
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ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_5);
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ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTRC("Open the next Editor"));
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ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTRC("Open the previous Editor"));
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// Apply setting presets in case the editor_settings file is missing values.
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EditorSettingsDialog::update_navigation_preset();
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