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Use the standard C INFINITY
and NAN
constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly.
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14 changed files with 23 additions and 25 deletions
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@ -457,12 +457,12 @@ void GDScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_const
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Pair<String, Variant> infinity;
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infinity.first = "INF";
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infinity.second = Math_INF;
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infinity.second = INFINITY;
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p_constants->push_back(infinity);
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Pair<String, Variant> nan;
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nan.first = "NAN";
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nan.second = Math_NAN;
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nan.second = NAN;
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p_constants->push_back(nan);
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}
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