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Use the standard C INFINITY
and NAN
constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly.
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14 changed files with 23 additions and 25 deletions
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@ -2123,10 +2123,10 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_builtin_constant(Expressio
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constant->value = Math_TAU;
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break;
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case GDScriptTokenizer::Token::CONST_INF:
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constant->value = Math_INF;
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constant->value = INFINITY;
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break;
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case GDScriptTokenizer::Token::CONST_NAN:
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constant->value = Math_NAN;
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constant->value = NAN;
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break;
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default:
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return nullptr; // Unreachable.
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