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C#: inheritdoc the "///" comment from EventHandler to the generated event
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@ -235,6 +235,8 @@ namespace Godot.SourceGenerators
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.Append(signalName)
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.Append(signalName)
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.Append(";\n");
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.Append(";\n");
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source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedName()}\"/>\n");
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source.Append(" public event ")
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source.Append(" public event ")
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.Append(signalDelegate.DelegateSymbol.FullQualifiedName())
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.Append(signalDelegate.DelegateSymbol.FullQualifiedName())
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.Append(" ")
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.Append(" ")
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