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Update links to the contributing section of the docs to the appropriate new sections.
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15 changed files with 25 additions and 25 deletions
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Changing this import option only has an effect if a texture is detected as being used in 3D. Changing this to [b]Disabled[/b] then reimporting will not change the existing compress mode on a texture (if it's detected to be used in 3D), but choosing [b]VRAM Compressed[/b] or [b]Basis Universal[/b] will.
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</member>
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<member name="editor/convert_colors_with_editor_theme" type="bool" setter="" getter="" default="false">
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If [code]true[/code], converts the imported image's colors to match [member EditorSettings.interface/theme/icon_and_font_color]. This assumes the image uses the exact same colors as [url=$DOCS_URL/contributing/development/editor/creating_icons.html]Godot's own color palette for editor icons[/url], with the source file designed for a dark editor theme. This should be enabled for editor plugin icons and custom class icons, but should be left disabled otherwise.
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If [code]true[/code], converts the imported image's colors to match [member EditorSettings.interface/theme/icon_and_font_color]. This assumes the image uses the exact same colors as [url=$DOCS_URL/engine_details/editor/creating_icons.html]Godot's own color palette for editor icons[/url], with the source file designed for a dark editor theme. This should be enabled for editor plugin icons and custom class icons, but should be left disabled otherwise.
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[b]Note:[/b] Only available for SVG images.
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</member>
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<member name="editor/scale_with_editor_scale" type="bool" setter="" getter="" default="false">
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Modifications to a container will modify all references to it. A [Mutex] should be created to lock it if multi-threaded access is desired.
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</description>
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<tutorials>
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<link title="Variant class introduction">$DOCS_URL/engine_details/development/core_and_modules/variant_class.html</link>
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<link title="Variant class introduction">$DOCS_URL/engine_details/architecture/variant_class.html</link>
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</tutorials>
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</class>
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