mirror of
https://github.com/godotengine/godot.git
synced 2025-10-27 19:54:27 +00:00
Revert "RPCMode refactor, more sync modes"
This commit is contained in:
parent
d0b62ce155
commit
4c69a495c9
30 changed files with 333 additions and 319 deletions
|
|
@ -62,8 +62,8 @@ private:
|
|||
Map<StringName, PropertyInfo> _properties_info;
|
||||
Map<StringName, MethodInfo> _signals_info;
|
||||
Map<StringName, MethodInfo> _methods_info;
|
||||
Map<StringName, MultiplayerAPI::RPCMode> _variables_rset_mode;
|
||||
Map<StringName, MultiplayerAPI::RPCMode> _methods_rpc_mode;
|
||||
Map<StringName, ScriptInstance::RPCMode> _variables_rset_mode;
|
||||
Map<StringName, ScriptInstance::RPCMode> _methods_rpc_mode;
|
||||
|
||||
Set<Object *> _instances;
|
||||
//exported members
|
||||
|
|
@ -116,8 +116,8 @@ public:
|
|||
|
||||
virtual int get_member_line(const StringName &p_member) const;
|
||||
|
||||
MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
|
||||
MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
|
||||
ScriptInstance::RPCMode get_rpc_mode(const StringName &p_method) const;
|
||||
ScriptInstance::RPCMode get_rset_mode(const StringName &p_variable) const;
|
||||
|
||||
PluginScript();
|
||||
void init(PluginScriptLanguage *language);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue