Revert "RPCMode refactor, more sync modes"

This commit is contained in:
Max Hilbrunner 2018-05-29 11:47:52 +02:00 committed by GitHub
parent d0b62ce155
commit 4c69a495c9
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 333 additions and 319 deletions

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@ -62,8 +62,8 @@ private:
Map<StringName, PropertyInfo> _properties_info;
Map<StringName, MethodInfo> _signals_info;
Map<StringName, MethodInfo> _methods_info;
Map<StringName, MultiplayerAPI::RPCMode> _variables_rset_mode;
Map<StringName, MultiplayerAPI::RPCMode> _methods_rpc_mode;
Map<StringName, ScriptInstance::RPCMode> _variables_rset_mode;
Map<StringName, ScriptInstance::RPCMode> _methods_rpc_mode;
Set<Object *> _instances;
//exported members
@ -116,8 +116,8 @@ public:
virtual int get_member_line(const StringName &p_member) const;
MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
ScriptInstance::RPCMode get_rpc_mode(const StringName &p_method) const;
ScriptInstance::RPCMode get_rset_mode(const StringName &p_variable) const;
PluginScript();
void init(PluginScriptLanguage *language);