Revert "RPCMode refactor, more sync modes"

This commit is contained in:
Max Hilbrunner 2018-05-29 11:47:52 +02:00 committed by GitHub
parent d0b62ce155
commit 4c69a495c9
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 333 additions and 319 deletions

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@ -1971,11 +1971,11 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script;
}
MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method);
if (!E) {
return MultiplayerAPI::RPC_MODE_DISABLED;
return RPC_MODE_DISABLED;
}
if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
@ -1987,12 +1987,12 @@ MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_m
}
}
return MultiplayerAPI::RPC_MODE_DISABLED;
return RPC_MODE_DISABLED;
}
MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
ScriptInstance::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
return MultiplayerAPI::RPC_MODE_DISABLED;
return RPC_MODE_DISABLED;
}
void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {