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Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
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24 changed files with 62 additions and 44 deletions
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@ -63,9 +63,9 @@ void RendererMeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instanc
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mmi->_stride = mmi->_vf_size_xform + mmi->_vf_size_color + mmi->_vf_size_data;
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int size_in_floats = p_instances * mmi->_stride;
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mmi->_data_curr.resize_zeroed(size_in_floats);
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mmi->_data_prev.resize_zeroed(size_in_floats);
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mmi->_data_interpolated.resize_zeroed(size_in_floats);
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mmi->_data_curr.resize_initialized(size_in_floats);
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mmi->_data_prev.resize_initialized(size_in_floats);
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mmi->_data_interpolated.resize_initialized(size_in_floats);
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}
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_multimesh_allocate_data(p_multimesh, p_instances, p_transform_format, p_use_colors, p_use_custom_data, p_use_indirect);
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