mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader
This is needed to workaround a bug on Adreno devices when using input attachments and spec constants in the same shader
This commit is contained in:
parent
25203e24c4
commit
4cd65e081d
3 changed files with 8 additions and 9 deletions
|
|
@ -46,14 +46,12 @@ RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD
|
|||
uint32_t bool_index = 0;
|
||||
uint32_t bool_specializations = p_bool_specializations;
|
||||
while (bool_specializations) {
|
||||
if (bool_specializations & (1 << bool_index)) {
|
||||
RD::PipelineSpecializationConstant sc;
|
||||
sc.bool_value = true;
|
||||
sc.constant_id = bool_index;
|
||||
sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
|
||||
specialization_constants.push_back(sc);
|
||||
bool_specializations &= ~(1 << bool_index);
|
||||
}
|
||||
RD::PipelineSpecializationConstant sc;
|
||||
sc.bool_value = bool(bool_specializations & (1 << bool_index));
|
||||
sc.constant_id = bool_index;
|
||||
sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
|
||||
specialization_constants.push_back(sc);
|
||||
bool_specializations &= ~(1 << bool_index);
|
||||
bool_index++;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue