Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit

This commit is contained in:
Paulb23 2020-07-26 15:57:23 +01:00
parent 907f9f2a84
commit 4d7df24d46
19 changed files with 403 additions and 377 deletions

View file

@ -379,7 +379,7 @@ void ShaderEditor::_editor_settings_changed() {
shader_editor->get_text_editor()->set_show_line_length_guidelines(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines"));
shader_editor->get_text_editor()->set_line_length_guideline_soft_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column"));
shader_editor->get_text_editor()->set_line_length_guideline_hard_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column"));
shader_editor->get_text_editor()->set_breakpoint_gutter_enabled(false);
shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
}
void ShaderEditor::_bind_methods() {
@ -521,7 +521,7 @@ void ShaderEditor::_update_bookmark_list() {
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
Array bookmark_list = shader_editor->get_text_editor()->get_bookmarks_array();
Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines();
if (bookmark_list.size() == 0) {
return;
}