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Fix replace node deleting Node properties.
Update editor/scene_tree_dock.cpp Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
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c0d8d91b15
commit
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5 changed files with 114 additions and 31 deletions
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@ -346,11 +346,8 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to MeshInstance2D"));
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ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, mesh_instance, true, false);
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ur->add_do_reference(mesh_instance);
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ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", mesh_instance, node, false, false);
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ur->add_undo_reference(node);
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ur->commit_action();
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SceneTreeDock::get_singleton()->replace_node(node, mesh_instance);
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ur->commit_action(false);
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}
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void Sprite2DEditor::_convert_to_polygon_2d_node() {
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@ -404,11 +401,8 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to Polygon2D"));
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ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, polygon_2d_instance, true, false);
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ur->add_do_reference(polygon_2d_instance);
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ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", polygon_2d_instance, node, false, false);
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ur->add_undo_reference(node);
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ur->commit_action();
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SceneTreeDock::get_singleton()->replace_node(node, polygon_2d_instance);
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ur->commit_action(false);
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}
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void Sprite2DEditor::_create_collision_polygon_2d_node() {
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