Fix spelling & grammar in comments, docs, and messages

This commit is contained in:
Andy Maloney 2020-07-16 12:54:15 -04:00
parent 9e34ba4855
commit 4dda62f591
25 changed files with 46 additions and 46 deletions

View file

@ -217,7 +217,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- This makes it possible to change its value at runtime, rather than just defining it once in the Project Settings.
- `SceneTree.quit()` now accepts an optional argument with an exit code.
- If set to a value greater than or equal to 0, it will override the `OS.exit_code` property.
- `VisualServer.get_video_adapter_name()` and `VisualServer.get_video_adapter_vendor()` methods to retreive the user's graphics card model and vendor.
- `VisualServer.get_video_adapter_name()` and `VisualServer.get_video_adapter_vendor()` methods to retrieve the user's graphics card model and vendor.
- `VisualServer.multimesh_create()` is now exposed to scripting.
- Ability to override how scripted objects are converted to strings by defining a `_to_string()` method.
- Export hints for 2D and 3D physics/render layers.
@ -885,7 +885,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- `editor` and `standalone` feature tags to check whether the project is running from an editor or non-editor binary.
- `android_add_asset_dir("...")` method to Android module Gradle build configuration.
- **iOS:** Support for exporting to the iPhone X.
- **iOS:** Readded support for in-app purchases.
- **iOS:** Re-added support for in-app purchases.
### Changed