Fix miscellaneous oddities around the class reference (part 7)

This commit is contained in:
Micky 2025-11-27 22:40:32 +01:00
parent 3a97723ff2
commit 4dec66859e
38 changed files with 93 additions and 94 deletions

View file

@ -39,7 +39,7 @@
</methods>
<members>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The layers against which the collision check shall be done. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
The layers against which the collision check will be done. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01">
When the collision check is made, a candidate length for the SpringArm3D is given.