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Fix miscellaneous oddities around the class reference (part 7)
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38 changed files with 93 additions and 94 deletions
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@ -39,7 +39,7 @@
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</methods>
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<members>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
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The layers against which the collision check shall be done. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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The layers against which the collision check will be done. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01">
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When the collision check is made, a candidate length for the SpringArm3D is given.
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