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Use C++ iterators for Lists in many situations
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parent
b918c4c3ce
commit
4e6efd1b07
218 changed files with 2755 additions and 3004 deletions
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@ -874,9 +874,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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// As scripts are going to be reloaded, must proceed without locking here
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for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) {
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Ref<CSharpScript> &script = E->get();
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for (Ref<CSharpScript> script : scripts) {
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to_reload.push_back(script);
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if (script->get_path().is_empty()) {
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@ -936,9 +934,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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}
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// After the state of all instances is saved, clear scripts and script instances
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for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) {
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Ref<CSharpScript> &script = E->get();
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for (Ref<CSharpScript> script : scripts) {
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while (script->instances.front()) {
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Object *obj = script->instances.front()->get();
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obj->set_script(REF()); // Remove script and existing script instances (placeholder are not removed before domain reload)
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@ -951,9 +947,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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if (gdmono->reload_scripts_domain() != OK) {
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// Failed to reload the scripts domain
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// Make sure to add the scripts back to their owners before returning
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for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
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Ref<CSharpScript> scr = E->get();
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for (Ref<CSharpScript> scr : to_reload) {
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for (const Map<ObjectID, CSharpScript::StateBackup>::Element *F = scr->pending_reload_state.front(); F; F = F->next()) {
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Object *obj = ObjectDB::get_instance(F->key());
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@ -988,9 +982,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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List<Ref<CSharpScript>> to_reload_state;
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for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
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Ref<CSharpScript> script = E->get();
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for (Ref<CSharpScript> script : to_reload) {
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#ifdef TOOLS_ENABLED
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script->exports_invalidated = true;
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#endif
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@ -1095,9 +1087,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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to_reload_state.push_back(script);
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}
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for (List<Ref<CSharpScript>>::Element *E = to_reload_state.front(); E; E = E->next()) {
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Ref<CSharpScript> script = E->get();
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for (Ref<CSharpScript> script : to_reload_state) {
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for (Set<ObjectID>::Element *F = script->pending_reload_instances.front(); F; F = F->next()) {
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ObjectID obj_id = F->get();
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Object *obj = ObjectDB::get_instance(obj_id);
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@ -1741,9 +1731,9 @@ void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Va
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List<PropertyInfo> pinfo;
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get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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for (PropertyInfo &E : pinfo) {
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Pair<StringName, Variant> state_pair;
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state_pair.first = E->get().name;
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state_pair.first = E.name;
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ManagedType managedType;
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@ -2049,8 +2039,7 @@ void CSharpInstance::connect_event_signals() {
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}
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void CSharpInstance::disconnect_event_signals() {
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for (const List<Callable>::Element *E = connected_event_signals.front(); E; E = E->next()) {
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const Callable &callable = E->get();
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for (const Callable &callable : connected_event_signals) {
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const EventSignalCallable *event_signal_callable = static_cast<const EventSignalCallable *>(callable.get_custom());
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owner->disconnect(event_signal_callable->get_signal(), callable);
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}
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@ -2324,8 +2313,8 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List
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values[E->key()] = E->get();
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}
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for (List<PropertyInfo>::Element *E = exported_members_cache.front(); E; E = E->next()) {
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propnames.push_back(E->get());
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for (PropertyInfo &E : exported_members_cache) {
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propnames.push_back(E);
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}
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}
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