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Use C++ iterators for Lists in many situations
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parent
b918c4c3ce
commit
4e6efd1b07
218 changed files with 2755 additions and 3004 deletions
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@ -588,14 +588,14 @@ void VisualScript::rename_variable(const StringName &p_name, const StringName &p
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variables.erase(p_name);
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List<int> ids;
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get_node_list(&ids);
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for (List<int>::Element *E = ids.front(); E; E = E->next()) {
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Ref<VisualScriptVariableGet> nodeget = get_node(E->get());
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for (int &E : ids) {
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Ref<VisualScriptVariableGet> nodeget = get_node(E);
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if (nodeget.is_valid()) {
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if (nodeget->get_variable() == p_name) {
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nodeget->set_variable(p_new_name);
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}
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} else {
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Ref<VisualScriptVariableSet> nodeset = get_node(E->get());
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Ref<VisualScriptVariableSet> nodeset = get_node(E);
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if (nodeset.is_valid()) {
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if (nodeset->get_variable() == p_name) {
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nodeset->set_variable(p_new_name);
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@ -715,9 +715,9 @@ int VisualScript::get_available_id() const {
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List<int> nds;
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nodes.get_key_list(&nds);
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int max = -1;
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for (const List<int>::Element *E = nds.front(); E; E = E->next()) {
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if (E->get() > max) {
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max = E->get();
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for (const int &E : nds) {
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if (E > max) {
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max = E;
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}
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}
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return (max + 1);
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@ -752,15 +752,15 @@ void VisualScript::_update_placeholders() {
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List<StringName> keys;
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variables.get_key_list(&keys);
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for (List<StringName>::Element *E = keys.front(); E; E = E->next()) {
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if (!variables[E->get()]._export) {
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for (StringName &E : keys) {
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if (!variables[E]._export) {
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continue;
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}
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PropertyInfo p = variables[E->get()].info;
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p.name = String(E->get());
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PropertyInfo p = variables[E].info;
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p.name = String(E);
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pinfo.push_back(p);
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values[p.name] = variables[E->get()].default_value;
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values[p.name] = variables[E].default_value;
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}
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for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
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@ -783,15 +783,15 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) {
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List<StringName> keys;
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variables.get_key_list(&keys);
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for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
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if (!variables[E->get()]._export) {
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for (const StringName &E : keys) {
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if (!variables[E]._export) {
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continue;
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}
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PropertyInfo p = variables[E->get()].info;
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p.name = String(E->get());
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PropertyInfo p = variables[E].info;
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p.name = String(E);
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pinfo.push_back(p);
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values[p.name] = variables[E->get()].default_value;
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values[p.name] = variables[E].default_value;
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}
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sins->update(pinfo, values);
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@ -874,11 +874,11 @@ void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const {
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List<StringName> funcs;
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functions.get_key_list(&funcs);
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for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) {
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for (StringName &E : funcs) {
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MethodInfo mi;
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mi.name = E->get();
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if (functions[E->get()].func_id >= 0) {
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Ref<VisualScriptFunction> func = nodes[functions[E->get()].func_id].node;
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mi.name = E;
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if (functions[E].func_id >= 0) {
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Ref<VisualScriptFunction> func = nodes[functions[E].func_id].node;
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if (func.is_valid()) {
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for (int i = 0; i < func->get_argument_count(); i++) {
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PropertyInfo arg;
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@ -928,10 +928,10 @@ void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
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List<StringName> vars;
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get_variable_list(&vars);
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for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
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//if (!variables[E->get()]._export)
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for (StringName &E : vars) {
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//if (!variables[E]._export)
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// continue;
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PropertyInfo pi = variables[E->get()].info;
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PropertyInfo pi = variables[E].info;
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pi.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
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p_list->push_back(pi);
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}
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@ -945,8 +945,8 @@ int VisualScript::get_member_line(const StringName &p_member) const {
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bool VisualScript::are_subnodes_edited() const {
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List<int> keys;
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nodes.get_key_list(&keys);
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for (const List<int>::Element *F = keys.front(); F; F = F->next()) {
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if (nodes[F->get()].node->is_edited()) {
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for (const int &F : keys) {
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if (nodes[F].node->is_edited()) {
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return true;
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}
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}
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@ -1017,13 +1017,13 @@ void VisualScript::_set_data(const Dictionary &p_data) {
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rpc_functions.clear();
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List<StringName> fns;
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functions.get_key_list(&fns);
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for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) {
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if (functions[E->get()].func_id >= 0 && nodes.has(functions[E->get()].func_id)) {
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Ref<VisualScriptFunction> vsf = nodes[functions[E->get()].func_id].node;
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for (const StringName &E : fns) {
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if (functions[E].func_id >= 0 && nodes.has(functions[E].func_id)) {
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Ref<VisualScriptFunction> vsf = nodes[functions[E].func_id].node;
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if (vsf.is_valid()) {
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if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
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MultiplayerAPI::RPCConfig nd;
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nd.name = E->get();
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nd.name = E;
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nd.rpc_mode = vsf->get_rpc_mode();
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nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
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if (rpc_functions.find(nd) == -1) {
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@ -1045,11 +1045,11 @@ Dictionary VisualScript::_get_data() const {
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Array vars;
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List<StringName> var_names;
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variables.get_key_list(&var_names);
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for (const List<StringName>::Element *E = var_names.front(); E; E = E->next()) {
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Dictionary var = _get_variable_info(E->get());
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var["name"] = E->get(); // Make sure it's the right one.
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var["default_value"] = variables[E->get()].default_value;
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var["export"] = variables[E->get()]._export;
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for (const StringName &E : var_names) {
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Dictionary var = _get_variable_info(E);
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var["name"] = E; // Make sure it's the right one.
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var["default_value"] = variables[E].default_value;
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var["export"] = variables[E]._export;
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vars.push_back(var);
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}
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d["variables"] = vars;
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@ -1073,10 +1073,10 @@ Dictionary VisualScript::_get_data() const {
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Array funcs;
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List<StringName> func_names;
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functions.get_key_list(&func_names);
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for (const List<StringName>::Element *E = func_names.front(); E; E = E->next()) {
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for (const StringName &E : func_names) {
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Dictionary func;
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func["name"] = E->get();
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func["function_id"] = functions[E->get()].func_id;
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func["name"] = E;
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func["function_id"] = functions[E].func_id;
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funcs.push_back(func);
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}
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d["functions"] = funcs;
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@ -1084,10 +1084,10 @@ Dictionary VisualScript::_get_data() const {
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Array nds;
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List<int> node_ids;
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nodes.get_key_list(&node_ids);
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for (const List<int>::Element *F = node_ids.front(); F; F = F->next()) {
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nds.push_back(F->get());
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nds.push_back(nodes[F->get()].pos);
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nds.push_back(nodes[F->get()].node);
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for (const int &F : node_ids) {
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nds.push_back(F);
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nds.push_back(nodes[F].pos);
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nds.push_back(nodes[F].node);
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}
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d["nodes"] = nds;
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@ -1202,8 +1202,8 @@ VisualScript::~VisualScript() {
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// Remove all nodes and stuff that hold data refs.
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List<int> nds;
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nodes.get_key_list(&nds);
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for (const List<int>::Element *E = nds.front(); E; E = E->next()) {
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remove_node(E->get());
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for (const int &E : nds) {
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remove_node(E);
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}
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}
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@ -1233,12 +1233,12 @@ bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
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void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
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List<StringName> vars;
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script->variables.get_key_list(&vars);
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for (const List<StringName>::Element *E = vars.front(); E; E = E->next()) {
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if (!script->variables[E->get()]._export) {
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for (const StringName &E : vars) {
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if (!script->variables[E]._export) {
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continue;
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}
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PropertyInfo p = script->variables[E->get()].info;
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p.name = String(E->get());
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PropertyInfo p = script->variables[E].info;
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p.name = String(E);
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p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
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p_properties->push_back(p);
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}
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@ -1262,11 +1262,11 @@ Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name,
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void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
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List<StringName> fns;
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script->functions.get_key_list(&fns);
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for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) {
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for (const StringName &E : fns) {
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MethodInfo mi;
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mi.name = E->get();
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if (script->functions[E->get()].func_id >= 0 && script->nodes.has(script->functions[E->get()].func_id)) {
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Ref<VisualScriptFunction> vsf = script->nodes[script->functions[E->get()].func_id].node;
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mi.name = E;
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if (script->functions[E].func_id >= 0 && script->nodes.has(script->functions[E].func_id)) {
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Ref<VisualScriptFunction> vsf = script->nodes[script->functions[E].func_id].node;
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if (vsf.is_valid()) {
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for (int i = 0; i < vsf->get_argument_count(); i++) {
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PropertyInfo arg;
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@ -1868,8 +1868,8 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
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{
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List<StringName> keys;
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script->variables.get_key_list(&keys);
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for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
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variables[E->get()] = script->variables[E->get()].default_value;
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for (const StringName &E : keys) {
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variables[E] = script->variables[E].default_value;
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}
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}
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@ -1877,8 +1877,8 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
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{
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List<StringName> keys;
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script->functions.get_key_list(&keys);
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for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
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const VisualScript::Function vsfn = p_script->functions[E->get()];
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for (const StringName &E : keys) {
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const VisualScript::Function vsfn = p_script->functions[E];
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Function function;
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function.node = vsfn.func_id;
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function.max_stack = 0;
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@ -1889,7 +1889,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
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Map<StringName, int> local_var_indices;
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if (function.node < 0) {
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VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->get()));
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VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E));
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ERR_CONTINUE(function.node < 0);
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}
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@ -1897,7 +1897,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
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Ref<VisualScriptFunction> func_node = script->get_node(vsfn.func_id);
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if (func_node.is_null()) {
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VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->get()));
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VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E));
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}
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ERR_CONTINUE(!func_node.is_valid());
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@ -1938,12 +1938,12 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
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while (!nd_queue.is_empty()) {
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int ky = nd_queue.front()->get();
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dc_lut[ky].get_key_list(&dc_keys);
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for (const List<int>::Element *F = dc_keys.front(); F; F = F->next()) {
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for (const int &F : dc_keys) {
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VisualScript::DataConnection dc;
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dc.from_node = dc_lut[ky][F->get()].first;
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dc.from_port = dc_lut[ky][F->get()].second;
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dc.from_node = dc_lut[ky][F].first;
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dc.from_port = dc_lut[ky][F].second;
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dc.to_node = ky;
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dc.to_port = F->get();
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dc.to_port = F;
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dataconns.insert(dc);
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nd_queue.push_back(dc.from_node);
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node_ids.insert(dc.from_node);
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@ -2093,7 +2093,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
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}
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}
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functions[E->get()] = function;
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functions[E] = function;
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}
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}
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}
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@ -2467,10 +2467,10 @@ void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<Strin
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List<StringName> vars;
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vs->get_variable_list(&vars);
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for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
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for (StringName &E : vars) {
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Variant v;
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if (_call_stack[l].instance->get_variable(E->get(), &v)) {
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p_members->push_back("variables/" + E->get());
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if (_call_stack[l].instance->get_variable(E, &v)) {
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p_members->push_back("variables/" + E);
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p_values->push_back(v);
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}
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}
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