mirror of
https://github.com/godotengine/godot.git
synced 2025-10-30 05:01:10 +00:00
Use C++ iterators for Lists in many situations
This commit is contained in:
parent
b918c4c3ce
commit
4e6efd1b07
218 changed files with 2755 additions and 3004 deletions
|
|
@ -852,11 +852,11 @@ void VisualScriptTypeCast::_bind_methods() {
|
|||
}
|
||||
|
||||
String script_ext_hint;
|
||||
for (List<String>::Element *E = script_extensions.front(); E; E = E->next()) {
|
||||
for (String &E : script_extensions) {
|
||||
if (script_ext_hint != String()) {
|
||||
script_ext_hint += ",";
|
||||
}
|
||||
script_ext_hint += "*." + E->get();
|
||||
script_ext_hint += "*." + E;
|
||||
}
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue