Use C++ iterators for Lists in many situations

This commit is contained in:
Aaron Franke 2021-07-15 23:45:57 -04:00
parent b918c4c3ce
commit 4e6efd1b07
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
218 changed files with 2755 additions and 3004 deletions

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@ -1306,12 +1306,12 @@ void VisualScriptVariableGet::_validate_property(PropertyInfo &property) const {
vs->get_variable_list(&vars);
String vhint;
for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
for (StringName &E : vars) {
if (vhint != String()) {
vhint += ",";
}
vhint += E->get().operator String();
vhint += E.operator String();
}
property.hint = PROPERTY_HINT_ENUM;
@ -1416,12 +1416,12 @@ void VisualScriptVariableSet::_validate_property(PropertyInfo &property) const {
vs->get_variable_list(&vars);
String vhint;
for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
for (StringName &E : vars) {
if (vhint != String()) {
vhint += ",";
}
vhint += E->get().operator String();
vhint += E.operator String();
}
property.hint = PROPERTY_HINT_ENUM;
@ -1944,8 +1944,8 @@ void VisualScriptClassConstant::set_base_type(const StringName &p_which) {
ClassDB::get_integer_constant_list(base_type, &constants, true);
if (constants.size() > 0) {
bool found_name = false;
for (List<String>::Element *E = constants.front(); E; E = E->next()) {
if (E->get() == name) {
for (String &E : constants) {
if (E == name) {
found_name = true;
break;
}
@ -1993,11 +1993,11 @@ void VisualScriptClassConstant::_validate_property(PropertyInfo &property) const
ClassDB::get_integer_constant_list(base_type, &constants, true);
property.hint_string = "";
for (List<String>::Element *E = constants.front(); E; E = E->next()) {
for (String &E : constants) {
if (property.hint_string != String()) {
property.hint_string += ",";
}
property.hint_string += E->get();
property.hint_string += E;
}
}
}
@ -2078,8 +2078,8 @@ void VisualScriptBasicTypeConstant::set_basic_type(Variant::Type p_which) {
Variant::get_constants_for_type(type, &constants);
if (constants.size() > 0) {
bool found_name = false;
for (List<StringName>::Element *E = constants.front(); E; E = E->next()) {
if (E->get() == name) {
for (StringName &E : constants) {
if (E == name) {
found_name = true;
break;
}
@ -2131,11 +2131,11 @@ void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) c
return;
}
property.hint_string = "";
for (List<StringName>::Element *E = constants.front(); E; E = E->next()) {
for (StringName &E : constants) {
if (property.hint_string != String()) {
property.hint_string += ",";
}
property.hint_string += String(E->get());
property.hint_string += String(E);
}
}
}
@ -2358,15 +2358,15 @@ void VisualScriptEngineSingleton::_validate_property(PropertyInfo &property) con
Engine::get_singleton()->get_singletons(&singletons);
for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
if (E->get().name == "VS" || E->get().name == "PS" || E->get().name == "PS2D" || E->get().name == "AS" || E->get().name == "TS" || E->get().name == "SS" || E->get().name == "SS2D") {
for (Engine::Singleton &E : singletons) {
if (E.name == "VS" || E.name == "PS" || E.name == "PS2D" || E.name == "AS" || E.name == "TS" || E.name == "SS" || E.name == "SS2D") {
continue; //skip these, too simple named
}
if (cc != String()) {
cc += ",";
}
cc += E->get().name;
cc += E.name;
}
property.hint = PROPERTY_HINT_ENUM;
@ -3749,9 +3749,7 @@ void VisualScriptInputAction::_validate_property(PropertyInfo &property) const {
ProjectSettings::get_singleton()->get_property_list(&pinfo);
Vector<String> al;
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
const PropertyInfo &pi = E->get();
for (PropertyInfo &pi : pinfo) {
if (!pi.name.begins_with("input/")) {
continue;
}
@ -3844,10 +3842,10 @@ void VisualScriptDeconstruct::_update_elements() {
List<PropertyInfo> pinfo;
v.get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
for (PropertyInfo &E : pinfo) {
Element e;
e.name = E->get().name;
e.type = E->get().type;
e.name = E.name;
e.type = E.type;
elements.push_back(e);
}
}
@ -4025,24 +4023,24 @@ void register_visual_script_nodes() {
List<MethodInfo> constructors;
Variant::get_constructor_list(Variant::Type(i), &constructors);
for (List<MethodInfo>::Element *E = constructors.front(); E; E = E->next()) {
if (E->get().arguments.size() > 0) {
for (MethodInfo &E : constructors) {
if (E.arguments.size() > 0) {
String name = "functions/constructors/" + Variant::get_type_name(Variant::Type(i)) + "(";
for (int j = 0; j < E->get().arguments.size(); j++) {
for (int j = 0; j < E.arguments.size(); j++) {
if (j > 0) {
name += ", ";
}
if (E->get().arguments.size() == 1) {
name += Variant::get_type_name(E->get().arguments[j].type);
if (E.arguments.size() == 1) {
name += Variant::get_type_name(E.arguments[j].type);
} else {
name += E->get().arguments[j].name;
name += E.arguments[j].name;
}
}
name += ")";
VisualScriptLanguage::singleton->add_register_func(name, create_constructor_node);
Pair<Variant::Type, MethodInfo> pair;
pair.first = Variant::Type(i);
pair.second = E->get();
pair.second = E;
constructor_map[name] = pair;
}
}