Apply viewport oversampling to Polygon2D.

This commit is contained in:
Pāvels Nadtočajevs 2025-11-03 22:34:40 +02:00
parent 06faefc9f4
commit 4f4d4ca26c
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GPG key ID: 8413210218EF35D2

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@ -398,7 +398,7 @@ void Polygon2D::_notification(int p_what) {
}
RS::get_singleton()->mesh_add_surface(mesh, sd);
RS::get_singleton()->canvas_item_add_mesh(get_canvas_item(), mesh, Transform2D(), Color(1, 1, 1), texture.is_valid() ? texture->get_rid() : RID());
RS::get_singleton()->canvas_item_add_mesh(get_canvas_item(), mesh, Transform2D(), Color(1, 1, 1), texture.is_valid() ? texture->get_scaled_rid() : RID());
}
} break;