Remove unused #if 0'ed code

This commit is contained in:
Rémi Verschelde 2020-01-21 21:32:27 +01:00
parent 79aaafc686
commit 4faaf6089a
31 changed files with 38 additions and 1416 deletions

View file

@ -474,69 +474,6 @@ void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node)
p_new_node->set_owner(this->get_tree()->get_edited_scene_root());
}
#if 0
void SpriteEditor::_create_uv_lines() {
Ref<Mesh> sprite = node->get_sprite();
ERR_FAIL_COND(!sprite.is_valid());
Set<SpriteEditorEdgeSort> edges;
uv_lines.clear();
for (int i = 0; i < sprite->get_surface_count(); i++) {
if (sprite->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
continue;
Array a = sprite->surface_get_arrays(i);
PoolVector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
if (uv.size() == 0) {
err_dialog->set_text(TTR("Model has no UV in this layer"));
err_dialog->popup_centered_minsize();
return;
}
PoolVector<Vector2>::Read r = uv.read();
PoolVector<int> indices = a[Mesh::ARRAY_INDEX];
PoolVector<int>::Read ri;
int ic;
bool use_indices;
if (indices.size()) {
ic = indices.size();
ri = indices.read();
use_indices = true;
} else {
ic = uv.size();
use_indices = false;
}
for (int j = 0; j < ic; j += 3) {
for (int k = 0; k < 3; k++) {
SpriteEditorEdgeSort edge;
if (use_indices) {
edge.a = r[ri[j + k]];
edge.b = r[ri[j + ((k + 1) % 3)]];
} else {
edge.a = r[j + k];
edge.b = r[j + ((k + 1) % 3)];
}
if (edges.has(edge))
continue;
uv_lines.push_back(edge.a);
uv_lines.push_back(edge.b);
edges.insert(edge);
}
}
}
debug_uv_dialog->popup_centered_minsize();
}
#endif
void SpriteEditor::_debug_uv_draw() {
Ref<Texture> tex = node->get_texture();