Remove unused #if 0'ed code

This commit is contained in:
Rémi Verschelde 2020-01-21 21:32:27 +01:00
parent 79aaafc686
commit 4faaf6089a
31 changed files with 38 additions and 1416 deletions

View file

@ -28,11 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "pluginscript_instance.h"
// Godot imports
#include "core/os/os.h"
#include "core/variant.h"
// PluginScript imports
#include "pluginscript_instance.h"
#include "pluginscript_language.h"
#include "pluginscript_script.h"
@ -89,51 +91,6 @@ Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p
return var_ret;
}
#if 0 // TODO: Don't rely on default implementations provided by ScriptInstance ?
void PluginScriptInstance::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount) {
#if 0
PluginScript *sptr=script.ptr();
Variant::CallError ce;
while(sptr) {
Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
if (E) {
E->get()->call(this,p_args,p_argcount,ce);
}
sptr = sptr->_base;
}
#endif
}
#if 0
void PluginScriptInstance::_ml_call_reversed(PluginScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount) {
if (sptr->_base)
_ml_call_reversed(sptr->_base,p_method,p_args,p_argcount);
Variant::CallError ce;
Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
if (E) {
E->get()->call(this,p_args,p_argcount,ce);
}
}
#endif
void PluginScriptInstance::call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount) {
#if 0
if (script.ptr()) {
_ml_call_reversed(script.ptr(),p_method,p_args,p_argcount);
}
#endif
}
#endif // Multilevel stuff
void PluginScriptInstance::notification(int p_notification) {
_desc->notification(_data, p_notification);
}