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Remove unused #if 0'ed code
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31 changed files with 38 additions and 1416 deletions
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@ -33,6 +33,7 @@
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// Godot imports
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#include "core/script_language.h"
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// PluginScript imports
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#include <pluginscript/godot_pluginscript.h>
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@ -60,13 +61,12 @@ public:
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virtual bool has_method(const StringName &p_method) const;
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virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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#if 0
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// Rely on default implementations provided by ScriptInstance for the moment.
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// Note that multilevel call could be removed in 3.0 release, so stay tuned
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// (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
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virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
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virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
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#endif
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// Rely on default implementations provided by ScriptInstance for the moment.
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// Note that multilevel call could be removed in 3.0 release, so stay tuned
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// (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
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//virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
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//virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
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virtual void notification(int p_notification);
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