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Set current directory when using Save Branch As Scene
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1a1cc0f7b0
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2 changed files with 7 additions and 0 deletions
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@ -1182,6 +1182,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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}
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}
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new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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if (determine_path_automatically) {
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new_scene_from_dialog->set_current_dir(editor_data->get_edited_scene_root()->get_scene_file_path().get_base_dir());
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} else {
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determine_path_automatically = true;
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}
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List<String> extensions;
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List<String> extensions;
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Ref<PackedScene> sd = memnew(PackedScene);
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Ref<PackedScene> sd = memnew(PackedScene);
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@ -4069,6 +4074,7 @@ void SceneTreeDock::set_filter(const String &p_filter) {
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void SceneTreeDock::save_branch_to_file(const String &p_directory) {
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void SceneTreeDock::save_branch_to_file(const String &p_directory) {
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new_scene_from_dialog->set_current_dir(p_directory);
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new_scene_from_dialog->set_current_dir(p_directory);
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determine_path_automatically = false;
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_tool_selected(TOOL_NEW_SCENE_FROM);
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_tool_selected(TOOL_NEW_SCENE_FROM);
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}
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}
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@ -290,6 +290,7 @@ class SceneTreeDock : public VBoxContainer {
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bool profile_allow_editing = true;
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bool profile_allow_editing = true;
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bool profile_allow_script_editing = true;
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bool profile_allow_script_editing = true;
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bool determine_path_automatically = true;
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static void _update_configuration_warning();
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static void _update_configuration_warning();
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