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Use Hashset for dependency list when moving
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parent
06d5189167
commit
50b7387a3f
5 changed files with 31 additions and 24 deletions
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@ -2520,9 +2520,7 @@ void ScriptEditor::save_current_script() {
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// If built-in script, save the scene instead.
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const String scene_path = resource->get_path().get_slice("::", 0);
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if (!scene_path.is_empty()) {
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Vector<String> scene_to_save;
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scene_to_save.push_back(scene_path);
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EditorNode::get_singleton()->save_scene_list(scene_to_save);
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EditorNode::get_singleton()->save_scene_if_open(scene_path);
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}
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} else {
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EditorNode::get_singleton()->save_resource(resource);
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@ -2534,7 +2532,7 @@ void ScriptEditor::save_current_script() {
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}
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void ScriptEditor::save_all_scripts() {
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Vector<String> scenes_to_save;
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HashSet<String> scenes_to_save;
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for (int i = 0; i < tab_container->get_tab_count(); i++) {
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ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
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@ -2583,7 +2581,7 @@ void ScriptEditor::save_all_scripts() {
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// For built-in scripts, save their scenes instead.
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const String scene_path = edited_res->get_path().get_slice("::", 0);
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if (!scene_path.is_empty() && !scenes_to_save.has(scene_path)) {
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scenes_to_save.push_back(scene_path);
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scenes_to_save.insert(scene_path);
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}
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}
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}
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