Improve material and mesh preview buttons

This commit is contained in:
MewPurPur 2023-06-29 13:48:53 +02:00
parent a7583881af
commit 50f4c298e6
14 changed files with 123 additions and 117 deletions

View file

@ -39,9 +39,9 @@
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/subviewport_container.h"
#include "scene/gui/texture_button.h"
#include "scene/main/viewport.h"
#include "scene/resources/fog_material.h"
#include "scene/resources/particle_process_material.h"
@ -63,15 +63,11 @@ void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) {
void MaterialEditor::_update_theme_item_cache() {
Control::_update_theme_item_cache();
theme_cache.light_1_on = get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons"));
theme_cache.light_1_off = get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons"));
theme_cache.light_2_on = get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons"));
theme_cache.light_2_off = get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons"));
theme_cache.light_1_icon = get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons"));
theme_cache.light_2_icon = get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons"));
theme_cache.sphere_on = get_theme_icon(SNAME("MaterialPreviewSphere"), SNAME("EditorIcons"));
theme_cache.sphere_off = get_theme_icon(SNAME("MaterialPreviewSphereOff"), SNAME("EditorIcons"));
theme_cache.box_on = get_theme_icon(SNAME("MaterialPreviewCube"), SNAME("EditorIcons"));
theme_cache.box_off = get_theme_icon(SNAME("MaterialPreviewCubeOff"), SNAME("EditorIcons"));
theme_cache.sphere_icon = get_theme_icon(SNAME("MaterialPreviewSphere"), SNAME("EditorIcons"));
theme_cache.box_icon = get_theme_icon(SNAME("MaterialPreviewCube"), SNAME("EditorIcons"));
theme_cache.checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
}
@ -79,15 +75,11 @@ void MaterialEditor::_update_theme_item_cache() {
void MaterialEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
light_1_switch->set_texture_normal(theme_cache.light_1_on);
light_1_switch->set_texture_pressed(theme_cache.light_1_off);
light_2_switch->set_texture_normal(theme_cache.light_2_on);
light_2_switch->set_texture_pressed(theme_cache.light_2_off);
light_1_switch->set_icon(theme_cache.light_1_icon);
light_2_switch->set_icon(theme_cache.light_2_icon);
sphere_switch->set_texture_normal(theme_cache.sphere_off);
sphere_switch->set_texture_pressed(theme_cache.sphere_on);
box_switch->set_texture_normal(theme_cache.box_off);
box_switch->set_texture_pressed(theme_cache.box_on);
sphere_switch->set_icon(theme_cache.sphere_icon);
box_switch->set_icon(theme_cache.box_icon);
} break;
case NOTIFICATION_DRAW: {
@ -135,34 +127,32 @@ void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_en
_update_rotation();
}
void MaterialEditor::_button_pressed(Node *p_button) {
if (p_button == light_1_switch) {
light1->set_visible(!light_1_switch->is_pressed());
}
void MaterialEditor::_on_light_1_switch_pressed() {
light1->set_visible(light_1_switch->is_pressed());
}
if (p_button == light_2_switch) {
light2->set_visible(!light_2_switch->is_pressed());
}
void MaterialEditor::_on_light_2_switch_pressed() {
light2->set_visible(light_2_switch->is_pressed());
}
if (p_button == box_switch) {
box_instance->show();
sphere_instance->hide();
box_switch->set_pressed(true);
sphere_switch->set_pressed(false);
EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", false);
}
void MaterialEditor::_on_sphere_switch_pressed() {
box_instance->hide();
sphere_instance->show();
box_switch->set_pressed(false);
sphere_switch->set_pressed(true);
EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", true);
}
if (p_button == sphere_switch) {
box_instance->hide();
sphere_instance->show();
box_switch->set_pressed(false);
sphere_switch->set_pressed(true);
EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", true);
}
void MaterialEditor::_on_box_switch_pressed() {
box_instance->show();
sphere_instance->hide();
box_switch->set_pressed(true);
sphere_switch->set_pressed(false);
EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", false);
}
MaterialEditor::MaterialEditor() {
// canvas item
// Canvas item
vc_2d = memnew(SubViewportContainer);
vc_2d->set_stretch(true);
@ -185,7 +175,7 @@ MaterialEditor::MaterialEditor() {
layout_2d->set_visible(false);
// spatial
// Spatial
vc = memnew(SubViewportContainer);
vc->set_stretch(true);
@ -247,32 +237,38 @@ MaterialEditor::MaterialEditor() {
VBoxContainer *vb_shape = memnew(VBoxContainer);
layout_3d->add_child(vb_shape);
sphere_switch = memnew(TextureButton);
sphere_switch = memnew(Button);
sphere_switch->set_theme_type_variation("PreviewLightButton");
sphere_switch->set_toggle_mode(true);
sphere_switch->set_pressed(true);
vb_shape->add_child(sphere_switch);
sphere_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(sphere_switch));
sphere_switch->connect("pressed", callable_mp(this, &MaterialEditor::_on_sphere_switch_pressed));
box_switch = memnew(TextureButton);
box_switch = memnew(Button);
box_switch->set_theme_type_variation("PreviewLightButton");
box_switch->set_toggle_mode(true);
box_switch->set_pressed(false);
vb_shape->add_child(box_switch);
box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(box_switch));
box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_on_box_switch_pressed));
layout_3d->add_spacer();
VBoxContainer *vb_light = memnew(VBoxContainer);
layout_3d->add_child(vb_light);
light_1_switch = memnew(TextureButton);
light_1_switch = memnew(Button);
light_1_switch->set_theme_type_variation("PreviewLightButton");
light_1_switch->set_toggle_mode(true);
light_1_switch->set_pressed(true);
vb_light->add_child(light_1_switch);
light_1_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(light_1_switch));
light_1_switch->connect("pressed", callable_mp(this, &MaterialEditor::_on_light_1_switch_pressed));
light_2_switch = memnew(TextureButton);
light_2_switch = memnew(Button);
light_2_switch->set_theme_type_variation("PreviewLightButton");
light_2_switch->set_toggle_mode(true);
light_2_switch->set_pressed(true);
vb_light->add_child(light_2_switch);
light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(light_2_switch));
light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_on_light_2_switch_pressed));
if (EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_on_sphere", true)) {
box_instance->hide();