Translate main thread name in the editor instead of running project

This commit is contained in:
Haoyu Qiu 2024-10-18 23:49:20 +08:00
parent f2cc3f1275
commit 513dbff72b
2 changed files with 5 additions and 2 deletions

View file

@ -329,8 +329,10 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, uint64_t p_thread
if (p_msg == "debug_enter") {
ERR_FAIL_COND(p_data.size() != 4);
const Thread::ID caller_id = p_data[3];
ThreadDebugged td;
td.name = p_data[3];
td.name = (caller_id == Thread::get_main_id()) ? TTR("Main Thread") : itos(caller_id);
td.error = p_data[1];
td.can_debug = p_data[0];
td.has_stackdump = p_data[2];
@ -1917,6 +1919,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
thread_hb->add_child(memnew(Label(TTR("Thread:"))));
threads = memnew(OptionButton);
thread_hb->add_child(threads);
threads->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
threads->set_h_size_flags(SIZE_EXPAND_FILL);
threads->connect(SceneStringName(item_selected), callable_mp(this, &ScriptEditorDebugger::_select_thread));