Fix 'save & restart' logic for the Android Editor

This commit is contained in:
Fredia Huya-Kouadio 2022-11-15 08:46:45 -08:00
parent 89a33d28f0
commit 5212d37040
2 changed files with 52 additions and 24 deletions

View file

@ -71,6 +71,39 @@ static Vector3 gravity;
static Vector3 magnetometer;
static Vector3 gyroscope;
static void _terminate(JNIEnv *env, bool p_restart = false) {
step.set(-1); // Ensure no further steps are attempted and no further events are sent
// lets cleanup
if (java_class_wrapper) {
memdelete(java_class_wrapper);
}
if (input_handler) {
delete input_handler;
}
// Whether restarting is handled by 'Main::cleanup()'
bool restart_on_cleanup = false;
if (os_android) {
restart_on_cleanup = os_android->is_restart_on_exit_set();
os_android->main_loop_end();
Main::cleanup();
delete os_android;
}
if (godot_io_java) {
delete godot_io_java;
}
if (godot_java) {
if (!restart_on_cleanup) {
if (p_restart) {
godot_java->restart(env);
} else {
godot_java->force_quit(env);
}
}
delete godot_java;
}
}
extern "C" {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
@ -104,23 +137,7 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
// lets cleanup
if (java_class_wrapper) {
memdelete(java_class_wrapper);
}
if (godot_io_java) {
delete godot_io_java;
}
if (godot_java) {
delete godot_java;
}
if (input_handler) {
delete input_handler;
}
if (os_android) {
os_android->main_loop_end();
delete os_android;
}
_terminate(env, false);
}
JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
@ -196,9 +213,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en
}
} else {
// Rendering context recreated because it was lost; restart app to let it reload everything
step.set(-1); // Ensure no further steps are attempted and no further events are sent
os_android->main_loop_end();
godot_java->restart(env);
_terminate(env, true);
}
}
}
@ -249,7 +264,7 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env,
bool should_swap_buffers = false;
if (os_android->main_loop_iterate(&should_swap_buffers)) {
godot_java->force_quit(env);
_terminate(env, false);
}
return should_swap_buffers;