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[MP] Add a "synchronized" signal to MultiplayerSynchronized.
Emitted upon receiving a valid sync packet after setting the variables state.
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3 changed files with 7 additions and 0 deletions
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@ -775,6 +775,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
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err = MultiplayerSynchronizer::set_state(props, node, vars);
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ERR_FAIL_COND_V(err, err);
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ofs += size;
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sync->emit_signal(SNAME("synchronized"));
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#ifdef DEBUG_ENABLED
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_profile_node_data("sync_in", sync->get_instance_id(), size);
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#endif
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