Make some debug prints verbose-only, remove others

This commit is contained in:
Rémi Verschelde 2018-08-24 09:35:07 +02:00
parent d442f3d0aa
commit 52466d57e9
139 changed files with 172 additions and 803 deletions

View file

@ -160,7 +160,6 @@ void SpriteEditor::_update_mesh_data() {
Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon);
print_line("lines: " + itos(lines.size()));
uv_lines.clear();
computed_vertices.clear();
@ -190,21 +189,6 @@ void SpriteEditor::_update_mesh_data() {
computed_vertices.push_back(vtx);
}
#if 0
Vector<Vector<Vector2> > polys = Geometry::decompose_polygon(lines[j]);
print_line("polygon: " + itos(polys.size()));
for (int i = 0; i < polys.size(); i++) {
for (int k = 0; k < polys[i].size(); k++) {
int idxn = (k + 1) % polys[i].size();
uv_lines.push_back(polys[i][k]);
uv_lines.push_back(polys[i][idxn]);
}
}
#endif
#if 1
Vector<int> poly = Geometry::triangulate_polygon(lines[j]);
@ -218,14 +202,6 @@ void SpriteEditor::_update_mesh_data() {
computed_indices.push_back(poly[idx] + index_ofs);
}
}
#endif
#if 0
for (int i = 0; i < lines[j].size() - 1; i++) {
uv_lines.push_back(lines[j][i]);
uv_lines.push_back(lines[j][i + 1]);
}
#endif
}
debug_uv->update();