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GDScript: Add faster call instructions for builtin methods
Methods from builtin types can be called by using the function pointer when the argument and base types are known at compile time.
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7 changed files with 125 additions and 0 deletions
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@ -219,6 +219,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
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&&OPCODE_CALL_RETURN, \
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&&OPCODE_CALL_ASYNC, \
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&&OPCODE_CALL_BUILT_IN, \
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&&OPCODE_CALL_BUILTIN_TYPE_VALIDATED, \
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&&OPCODE_CALL_SELF_BASE, \
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&&OPCODE_CALL_METHOD_BIND, \
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&&OPCODE_CALL_METHOD_BIND_RET, \
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@ -1653,6 +1654,40 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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}
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DISPATCH_OPCODE;
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OPCODE(OPCODE_CALL_BUILTIN_TYPE_VALIDATED) {
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CHECK_SPACE(3 + instr_arg_count);
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ip += instr_arg_count;
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int argc = _code_ptr[ip + 1];
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GD_ERR_BREAK(argc < 0);
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GET_INSTRUCTION_ARG(base, argc);
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GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _builtin_methods_count);
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Variant::ValidatedBuiltInMethod method = _builtin_methods_ptr[_code_ptr[ip + 2]];
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Variant **argptrs = instruction_args;
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#ifdef DEBUG_ENABLED
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uint64_t call_time = 0;
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if (GDScriptLanguage::get_singleton()->profiling) {
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call_time = OS::get_singleton()->get_ticks_usec();
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}
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#endif
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GET_INSTRUCTION_ARG(ret, argc + 1);
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method(base, (const Variant **)argptrs, argc, ret);
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#ifdef DEBUG_ENABLED
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if (GDScriptLanguage::get_singleton()->profiling) {
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function_call_time += OS::get_singleton()->get_ticks_usec() - call_time;
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}
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#endif
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ip += 3;
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}
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DISPATCH_OPCODE;
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OPCODE(OPCODE_CALL_BUILT_IN) {
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CHECK_SPACE(3 + instr_arg_count);
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