Window transparency support on Android

Implements per-pixel transparency feature on Android.
Allows plugins to do specific rendering and render godot UI on top
(useful for camera support with drawing on top).
This commit is contained in:
PouleyKetchoupp 2021-08-06 17:10:28 -07:00
parent 1cbb1f2796
commit 52fdb4ece9
7 changed files with 28 additions and 7 deletions

View file

@ -2552,6 +2552,11 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP
command_line_strings.push_back("--debug_opengl");
}
bool translucent = ProjectSettings::get_singleton()->get("display/window/per_pixel_transparency/enabled");
if (translucent) {
command_line_strings.push_back("--translucent");
}
if (command_line_strings.size()) {
r_command_line_flags.resize(4);
encode_uint32(command_line_strings.size(), &r_command_line_flags.write[0]);