Rename Curve3Texture to CurveXYZTexture

Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
This commit is contained in:
Rémi Verschelde 2021-07-14 00:06:44 +02:00
parent c0da57699b
commit 536825d004
No known key found for this signature in database
GPG key ID: C3336907360768E1
9 changed files with 93 additions and 93 deletions

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@ -110,7 +110,7 @@ void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name);
ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression);
ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve);
ClassDB::bind_method("update_curve3", &VisualShaderGraphPlugin::update_curve3);
ClassDB::bind_method("update_curve_xyz", &VisualShaderGraphPlugin::update_curve_xyz);
ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant);
}
@ -219,12 +219,12 @@ void VisualShaderGraphPlugin::update_curve(int p_node_id) {
}
}
void VisualShaderGraphPlugin::update_curve3(int p_node_id) {
void VisualShaderGraphPlugin::update_curve_xyz(int p_node_id) {
if (links.has(p_node_id) && links[p_node_id].curve_editors[0] && links[p_node_id].curve_editors[1] && links[p_node_id].curve_editors[2]) {
if (((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture().is_valid()) {
links[p_node_id].curve_editors[0]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_x());
links[p_node_id].curve_editors[1]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_y());
links[p_node_id].curve_editors[2]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_z());
if (((VisualShaderNodeCurveXYZTexture *)links[p_node_id].visual_node)->get_texture().is_valid()) {
links[p_node_id].curve_editors[0]->set_curve(((VisualShaderNodeCurveXYZTexture *)links[p_node_id].visual_node)->get_texture()->get_curve_x());
links[p_node_id].curve_editors[1]->set_curve(((VisualShaderNodeCurveXYZTexture *)links[p_node_id].visual_node)->get_texture()->get_curve_y());
links[p_node_id].curve_editors[2]->set_curve(((VisualShaderNodeCurveXYZTexture *)links[p_node_id].visual_node)->get_texture()->get_curve_z());
}
}
}
@ -483,10 +483,10 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
custom_editor = hbox;
}
Ref<VisualShaderNodeCurve3Texture> curve3 = vsnode;
if (curve3.is_valid()) {
if (curve3->get_texture().is_valid() && !curve3->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve3))) {
curve3->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve3), varray(p_id));
Ref<VisualShaderNodeCurveXYZTexture> curve_xyz = vsnode;
if (curve_xyz.is_valid()) {
if (curve_xyz->get_texture().is_valid() && !curve_xyz->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve_xyz))) {
curve_xyz->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve_xyz), varray(p_id));
}
HBoxContainer *hbox = memnew(HBoxContainer);
@ -518,7 +518,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
port_offset++;
node->add_child(custom_editor);
bool is_curve = curve.is_valid() || curve3.is_valid();
bool is_curve = curve.is_valid() || curve_xyz.is_valid();
if (is_curve) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
@ -551,14 +551,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
if (curve3.is_valid()) {
if (curve_xyz.is_valid()) {
CurveEditor *curve_editor_x = memnew(CurveEditor);
node->add_child(curve_editor_x);
register_curve_editor(p_id, 0, curve_editor_x);
curve_editor_x->set_custom_minimum_size(Size2(300, 0));
curve_editor_x->set_h_size_flags(Control::SIZE_EXPAND_FILL);
if (curve3->get_texture().is_valid()) {
curve_editor_x->set_curve(curve3->get_texture()->get_curve_x());
if (curve_xyz->get_texture().is_valid()) {
curve_editor_x->set_curve(curve_xyz->get_texture()->get_curve_x());
}
CurveEditor *curve_editor_y = memnew(CurveEditor);
@ -566,8 +566,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
register_curve_editor(p_id, 1, curve_editor_y);
curve_editor_y->set_custom_minimum_size(Size2(300, 0));
curve_editor_y->set_h_size_flags(Control::SIZE_EXPAND_FILL);
if (curve3->get_texture().is_valid()) {
curve_editor_y->set_curve(curve3->get_texture()->get_curve_y());
if (curve_xyz->get_texture().is_valid()) {
curve_editor_y->set_curve(curve_xyz->get_texture()->get_curve_y());
}
CurveEditor *curve_editor_z = memnew(CurveEditor);
@ -575,8 +575,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
register_curve_editor(p_id, 2, curve_editor_z);
curve_editor_z->set_custom_minimum_size(Size2(300, 0));
curve_editor_z->set_h_size_flags(Control::SIZE_EXPAND_FILL);
if (curve3->get_texture().is_valid()) {
curve_editor_z->set_curve(curve3->get_texture()->get_curve_z());
if (curve_xyz->get_texture().is_valid()) {
curve_editor_z->set_curve(curve_xyz->get_texture()->get_curve_z());
}
}
@ -2473,9 +2473,9 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
graph_plugin->call_deferred("update_curve", id_to_use);
}
VisualShaderNodeCurve3Texture *curve3 = Object::cast_to<VisualShaderNodeCurve3Texture>(vsnode.ptr());
if (curve3) {
graph_plugin->call_deferred("update_curve3", id_to_use);
VisualShaderNodeCurveXYZTexture *curve_xyz = Object::cast_to<VisualShaderNodeCurveXYZTexture>(vsnode.ptr());
if (curve_xyz) {
graph_plugin->call_deferred("update_curve_xyz", id_to_use);
}
if (p_resource_path.is_empty()) {
@ -2486,7 +2486,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
VisualShaderNodeTexture *texture2d = Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr());
VisualShaderNodeTexture3D *texture3d = Object::cast_to<VisualShaderNodeTexture3D>(vsnode.ptr());
if (texture2d || texture3d || curve || curve3) {
if (texture2d || texture3d || curve || curve_xyz) {
undo_redo->add_do_method(vsnode.ptr(), "set_texture", ResourceLoader::load(p_resource_path));
return;
}
@ -3681,10 +3681,10 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
_add_node(curve_node_option_idx, -1, arr[i], i);
} else if (type == "Curve3Texture") {
} else if (type == "CurveXYZTexture") {
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
_add_node(curve3_node_option_idx, -1, arr[i], i);
_add_node(curve_xyz_node_option_idx, -1, arr[i], i);
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
@ -4406,8 +4406,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
curve_node_option_idx = add_options.size();
add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), -1, -1));
curve3_node_option_idx = add_options.size();
add_options.push_back(AddOption("CurveTexture3", "Textures", "Functions", "VisualShaderNodeCurve3Texture", TTR("Perform the ternary curve texture lookup."), -1, -1));
curve_xyz_node_option_idx = add_options.size();
add_options.push_back(AddOption("CurveXYZTexture", "Textures", "Functions", "VisualShaderNodeCurveXYZTexture", TTR("Perform the three components curve texture lookup."), -1, -1));
texture2d_node_option_idx = add_options.size();
add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1));
texture2d_array_node_option_idx = add_options.size();