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Revert "Replace SAO implementation with MSSAO"
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parent
d98261ab8f
commit
53d5a252bb
27 changed files with 883 additions and 1135 deletions
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@ -1750,7 +1750,7 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
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ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &RenderingServer::environment_set_adjustment);
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ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
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ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "rejection_radius", "intensity", "levels", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao);
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ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &RenderingServer::environment_set_ssao);
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ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective"), &RenderingServer::environment_set_fog);
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ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
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@ -2110,7 +2110,11 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_MEDIUM);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
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@ -2375,15 +2379,9 @@ RenderingServer::RenderingServer() {
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/quality/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
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GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_use_jitter", false);
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GLOBAL_DEF("rendering/ssao/quality", 1);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/ssao/quality", PropertyInfo(Variant::INT, "rendering/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow),Ultra (Slower)"));
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GLOBAL_DEF("rendering/ssao/full_samples", false);
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GLOBAL_DEF("rendering/ssao/noise_tolerance", 0.625);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/ssao/noise_tolerance", PropertyInfo(Variant::FLOAT, "rendering/ssao/noise_tolerance", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
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GLOBAL_DEF("rendering/ssao/blur_tolerance", 0.43);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/ssao/blur_tolerance", PropertyInfo(Variant::FLOAT, "rendering/ssao/blur_tolerance", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
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GLOBAL_DEF("rendering/ssao/upsample_tolerance", 0.45);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/ssao/upsample_tolerance", PropertyInfo(Variant::FLOAT, "rendering/ssao/upsample_tolerance", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
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GLOBAL_DEF("rendering/quality/ssao/quality", 1);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/quality", PropertyInfo(Variant::INT, "rendering/quality/ssao/quality", PROPERTY_HINT_ENUM, "Low (Fast),Medium (Average),High (Slow),Ultra (Slower)"));
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GLOBAL_DEF("rendering/quality/ssao/half_size", false);
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GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled", true);
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GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_amount", 0.25);
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