[Core] Rename linear_interpolate to lerp

This commit is contained in:
Aaron Franke 2020-03-16 05:07:33 -04:00
parent ad3c3e1bbb
commit 540156b387
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GPG key ID: 40A1750B977E56BF
48 changed files with 146 additions and 157 deletions

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@ -362,13 +362,13 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
const double t = (double)*p_args[2];
switch (p_args[0]->get_type() == p_args[1]->get_type() ? p_args[0]->get_type() : Variant::FLOAT) {
case Variant::VECTOR2: {
r_ret = ((Vector2)*p_args[0]).linear_interpolate((Vector2)*p_args[1], t);
r_ret = ((Vector2)*p_args[0]).lerp((Vector2)*p_args[1], t);
} break;
case Variant::VECTOR3: {
r_ret = (p_args[0]->operator Vector3()).linear_interpolate(p_args[1]->operator Vector3(), t);
r_ret = (p_args[0]->operator Vector3()).lerp(p_args[1]->operator Vector3(), t);
} break;
case Variant::COLOR: {
r_ret = ((Color)*p_args[0]).linear_interpolate((Color)*p_args[1], t);
r_ret = ((Color)*p_args[0]).lerp((Color)*p_args[1], t);
} break;
default: {
VALIDATE_ARG_NUM(0);