Fixing Issues...

- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
This commit is contained in:
Juan Linietsky 2014-09-19 18:39:50 -03:00
parent 526aae62ed
commit 549d344f0f
22 changed files with 504 additions and 179 deletions

View file

@ -2086,7 +2086,19 @@ void SpatialEditorViewport::_bind_methods(){
}
void SpatialEditorViewport::reset() {
orthogonal=false;
message_time=0;
message="";
last_message="";
cursor.x_rot=0;
cursor.y_rot=0;
cursor.distance=4;
cursor.region_select=false;
}
SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
@ -3270,6 +3282,34 @@ void SpatialEditor::_bind_methods() {
ADD_SIGNAL( MethodInfo("transform_key_request") );
}
void SpatialEditor::clear() {
settings_fov->set_text(EDITOR_DEF("3d_editor/default_fov",60.0));
settings_znear->set_text(EDITOR_DEF("3d_editor/default_z_near",0.1));
settings_zfar->set_text(EDITOR_DEF("3d_editor/default_z_far",1500.0));
for(int i=0;i<4;i++) {
viewports[i]->reset();
}
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
_menu_item_pressed(MENU_VIEW_DISPLAY_NORMAL);
VisualServer::get_singleton()->instance_geometry_set_flag(origin_instance,VS::INSTANCE_FLAG_VISIBLE,true);
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
for(int i=0;i<3;++i) {
if (grid_enable[i]) {
VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[i],VS::INSTANCE_FLAG_VISIBLE,true);
grid_visible[i]=true;
}
}
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true );
}
SpatialEditor::SpatialEditor(EditorNode *p_editor) {
@ -3501,7 +3541,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_zfar->set_anchor( MARGIN_RIGHT, ANCHOR_END );
settings_zfar->set_begin( Point2(15,102) );
settings_zfar->set_end( Point2(15,115) );
settings_zfar->set_text(EDITOR_DEF("3d_editor/default_z_far",500.0));
settings_zfar->set_text(EDITOR_DEF("3d_editor/default_z_far",1500.0));
settings_dialog->add_child(settings_zfar);
//settings_dialog->get_cancel()->hide();