GDScript: Implement pattern guards for match statement

Within a match statement, it is now possible to add guards in each
branch:

	var a = 0
	match a:
		0 when false: print("does not run")
		0 when true: print("but this does")

This allows more complex logic for deciding which branch to take.
This commit is contained in:
George Marques 2023-07-31 07:47:26 -03:00
parent ec62b8a3ee
commit 54a1414500
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GPG key ID: 046BD46A3201E43D
15 changed files with 163 additions and 1 deletions

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@ -1928,6 +1928,26 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
}
}
// If there's a guard, check its condition too.
if (branch->guard_body != nullptr) {
// Do this first so the guard does not run unless the pattern matched.
gen->write_and_left_operand(pattern_result);
// Don't actually use the block for the guard.
// The binds are already in the locals and we don't want to clear the result of the guard condition before we check the actual match.
GDScriptCodeGenerator::Address guard_result = _parse_expression(codegen, err, static_cast<GDScriptParser::ExpressionNode *>(branch->guard_body->statements[0]));
if (err) {
return err;
}
gen->write_and_right_operand(guard_result);
gen->write_end_and(pattern_result);
if (guard_result.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
}
// Check if pattern did match.
gen->write_if(pattern_result);