mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
GDScript: Implement pattern guards for match statement
Within a match statement, it is now possible to add guards in each branch: var a = 0 match a: 0 when false: print("does not run") 0 when true: print("but this does") This allows more complex logic for deciding which branch to take.
This commit is contained in:
parent
ec62b8a3ee
commit
54a1414500
15 changed files with 163 additions and 1 deletions
|
@ -948,6 +948,7 @@ public:
|
|||
Vector<PatternNode *> patterns;
|
||||
SuiteNode *block = nullptr;
|
||||
bool has_wildcard = false;
|
||||
SuiteNode *guard_body = nullptr;
|
||||
|
||||
MatchBranchNode() {
|
||||
type = MATCH_BRANCH;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue