mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
GDScript: Report property type errors
Inline getters & setters are now FunctionNodes. Their names are set in the parser, not in the compiler. GDScript-Analyzer will now run through getter and setter. Also report wrong type or signature errors regarding getset properties. Added GDScript tests for getters and setters. #53102
This commit is contained in:
parent
58aa020a19
commit
551ceb590b
17 changed files with 291 additions and 106 deletions
|
|
@ -165,7 +165,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p
|
|||
case ClassNode::Member::VARIABLE: {
|
||||
lsp::DocumentSymbol symbol;
|
||||
symbol.name = m.variable->identifier->name;
|
||||
symbol.kind = m.variable->property == VariableNode::PropertyStyle::PROP_NONE ? lsp::SymbolKind::Variable : lsp::SymbolKind::Property;
|
||||
symbol.kind = m.variable->property == VariableNode::PROP_NONE ? lsp::SymbolKind::Variable : lsp::SymbolKind::Property;
|
||||
symbol.deprecated = false;
|
||||
symbol.range.start.line = LINE_NUMBER_TO_INDEX(m.variable->start_line);
|
||||
symbol.range.start.character = LINE_NUMBER_TO_INDEX(m.variable->start_column);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue