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-Reworked constant nodes better
-Added simple switch node, removed InputEventFilter
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parent
028171845f
commit
5567350e1b
8 changed files with 359 additions and 53 deletions
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@ -35,6 +35,7 @@ void VisualScriptNode::ports_changed_notify(){
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default_input_values.resize( MAX(default_input_values.size(),get_input_value_port_count()) ); //let it grow as big as possible, we don't want to lose values on resize
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emit_signal("ports_changed");
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}
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void VisualScriptNode::set_default_input_value(int p_port,const Variant& p_value) {
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@ -42,6 +43,13 @@ void VisualScriptNode::set_default_input_value(int p_port,const Variant& p_value
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ERR_FAIL_INDEX(p_port,default_input_values.size());
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default_input_values[p_port]=p_value;
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#ifdef TOOLS_ENABLED
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for (Set<VisualScript*>::Element *E=scripts_used.front();E;E=E->next()) {
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E->get()->set_edited(true);
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}
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#endif
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}
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Variant VisualScriptNode::get_default_input_value(int p_port) const {
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@ -126,7 +134,6 @@ Ref<VisualScript> VisualScriptNode::get_visual_script() const {
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return Ref<VisualScript>(scripts_used.front()->get());
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return Ref<VisualScript>();
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}
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VisualScriptNode::VisualScriptNode() {
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@ -626,6 +633,7 @@ void VisualScript::set_variable_default_value(const StringName& p_name,const Var
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_update_placeholders();
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#endif
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}
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Variant VisualScript::get_variable_default_value(const StringName& p_name) const{
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@ -2120,9 +2128,12 @@ void VisualScriptInstance::create(const Ref<VisualScript>& p_script,Object *p_ow
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instance->id=F->key();
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instance->input_port_count = node->get_input_value_port_count();
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instance->input_ports=NULL;
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instance->output_port_count = node->get_output_value_port_count();
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instance->output_ports=NULL;
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instance->sequence_output_count = node->get_output_sequence_port_count();
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instance->sequence_index=function.node_count++;
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instance->sequence_outputs=NULL;
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instance->pass_idx=-1;
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if (instance->input_port_count) {
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@ -2591,7 +2602,7 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level,List<String>
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const StringName *f = _call_stack[l].function;
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ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
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VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
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// VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
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VisualScriptNodeInstance *node =_call_stack[l].instance->instances[*_call_stack[l].current_id];
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ERR_FAIL_COND(!node);
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