EditorInterface can popup SceneTreeDialog and PropertySelector.

This commit is contained in:
nlupugla 2023-09-13 16:03:13 -04:00
parent 96296e476f
commit 558c2763e7
3 changed files with 154 additions and 0 deletions

View file

@ -39,8 +39,10 @@
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/gui/scene_tree_editor.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/property_selector.h"
#include "editor/themes/editor_scale.h"
#include "main/main.h"
#include "scene/gui/box_container.h"
@ -263,6 +265,93 @@ void EditorInterface::set_current_feature_profile(const String &p_profile_name)
EditorFeatureProfileManager::get_singleton()->set_current_profile(p_profile_name, true);
}
// Editor dialogs.
void EditorInterface::popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types) {
// TODO: Should reuse dialog instance instead of creating a fresh one, but need to rework set_valid_types first.
if (node_selector) {
node_selector->disconnect(SNAME("selected"), callable_mp(this, &EditorInterface::_node_selected).bind(p_callback));
node_selector->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_node_selection_canceled).bind(p_callback));
get_base_control()->remove_child(node_selector);
node_selector->queue_free();
}
node_selector = memnew(SceneTreeDialog);
Vector<StringName> valid_types;
int length = p_valid_types.size();
valid_types.resize(length);
for (int i = 0; i < length; i++) {
valid_types.write[i] = p_valid_types[i];
}
node_selector->set_valid_types(valid_types);
get_base_control()->add_child(node_selector);
node_selector->popup_scenetree_dialog();
const Callable selected_callback = callable_mp(this, &EditorInterface::_node_selected).bind(p_callback);
node_selector->connect(SNAME("selected"), selected_callback, CONNECT_DEFERRED);
const Callable canceled_callback = callable_mp(this, &EditorInterface::_node_selection_canceled).bind(p_callback);
node_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
}
void EditorInterface::popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter) {
// TODO: Should reuse dialog instance instead of creating a fresh one, but need to rework set_type_filter first.
if (property_selector) {
property_selector->disconnect(SNAME("selected"), callable_mp(this, &EditorInterface::_property_selected).bind(p_callback));
property_selector->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_property_selection_canceled).bind(p_callback));
get_base_control()->remove_child(property_selector);
property_selector->queue_free();
}
property_selector = memnew(PropertySelector);
Vector<Variant::Type> type_filter;
int length = p_type_filter.size();
type_filter.resize(length);
for (int i = 0; i < length; i++) {
type_filter.write[i] = (Variant::Type)p_type_filter[i];
}
property_selector->set_type_filter(type_filter);
get_base_control()->add_child(property_selector);
property_selector->select_property_from_instance(p_object);
const Callable selected_callback = callable_mp(this, &EditorInterface::_property_selected).bind(p_callback);
property_selector->connect(SNAME("selected"), selected_callback, CONNECT_DEFERRED);
const Callable canceled_callback = callable_mp(this, &EditorInterface::_property_selection_canceled).bind(p_callback);
property_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
}
void EditorInterface::_node_selected(const NodePath &p_node_path, const Callable &p_callback) {
const NodePath path = get_edited_scene_root()->get_path().rel_path_to(p_node_path);
_call_dialog_callback(p_callback, path, "node selected");
}
void EditorInterface::_node_selection_canceled(const Callable &p_callback) {
_call_dialog_callback(p_callback, NodePath(), "node selection canceled");
}
void EditorInterface::_property_selected(const String &p_property_name, const Callable &p_callback) {
_call_dialog_callback(p_callback, NodePath(p_property_name).get_as_property_path(), "property selected");
}
void EditorInterface::_property_selection_canceled(const Callable &p_callback) {
_call_dialog_callback(p_callback, NodePath(), "property selection canceled");
}
void EditorInterface::_call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context) {
Callable::CallError ce;
Variant ret;
const Variant *args[1] = { &p_selected };
p_callback.callp(args, 1, ret, ce);
if (ce.error != Callable::CallError::CALL_OK) {
ERR_PRINT(vformat("Error calling %s callback: %s", p_context, Variant::get_callable_error_text(p_callback, args, 1, ce)));
}
}
// Editor docks.
FileSystemDock *EditorInterface::get_file_system_dock() const {
@ -458,6 +547,11 @@ void EditorInterface::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
// Editor dialogs.
ClassDB::bind_method(D_METHOD("popup_node_selector", "callback", "valid_types"), &EditorInterface::popup_node_selector, DEFVAL(TypedArray<StringName>()));
ClassDB::bind_method(D_METHOD("popup_property_selector", "object", "callback", "type_filter"), &EditorInterface::popup_property_selector, DEFVAL(PackedInt32Array()));
// Editor docks.
ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);