Cleanup tons of obsolete commented out code

Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
This commit is contained in:
Rémi Verschelde 2017-08-26 17:46:49 +02:00
parent dd7145b778
commit 565600e844
39 changed files with 338 additions and 4386 deletions

View file

@ -29,20 +29,17 @@
/*************************************************************************/
#include "shader_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/property_editor.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/keyboard.h"
#include "os/os.h"
#include "scene/resources/shader_graph.h"
#include "servers/visual/shader_types.h"
#include "spatial_editor_plugin.h"
/*** SETTINGS EDITOR ****/
/*** SCRIPT EDITOR ****/
/*** SHADER SCRIPT EDITOR ****/
Ref<Shader> ShaderTextEditor::get_edited_shader() const {