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Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
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39 changed files with 338 additions and 4386 deletions
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@ -29,20 +29,17 @@
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/*************************************************************************/
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#include "shader_editor_plugin.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/property_editor.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/keyboard.h"
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#include "os/os.h"
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#include "scene/resources/shader_graph.h"
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#include "servers/visual/shader_types.h"
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#include "spatial_editor_plugin.h"
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/*** SETTINGS EDITOR ****/
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/*** SCRIPT EDITOR ****/
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/*** SHADER SCRIPT EDITOR ****/
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Ref<Shader> ShaderTextEditor::get_edited_shader() const {
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