Cleanup tons of obsolete commented out code

Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
This commit is contained in:
Rémi Verschelde 2017-08-26 17:46:49 +02:00
parent dd7145b778
commit 565600e844
39 changed files with 338 additions and 4386 deletions

View file

@ -27,9 +27,11 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "shader_graph_editor_plugin.h"
// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
// it needs to be ported to the new shader language.
#if 0
#include "shader_graph_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "os/keyboard.h"