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Add specular occlusion from ambient light
Co-authored-by: guerro323 <kaltobattle@gmail.com>
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17 changed files with 72 additions and 6 deletions
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@ -3632,6 +3632,7 @@ void RenderingServer::init() {
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GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/reflections/reflection_atlas/reflection_size", PROPERTY_HINT_RANGE, "0,4096,1"), 256);
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GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/reflections/reflection_atlas/reflection_size.mobile", PROPERTY_HINT_RANGE, "0,2048,1"), 128);
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GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/reflections/reflection_atlas/reflection_count", PROPERTY_HINT_RANGE, "0,256,1"), 64);
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GLOBAL_DEF_RST("rendering/reflections/specular_occlusion/enabled", true);
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GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
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